Jon Martindale

Analytics Drive Virtual Reality Game Development

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Lyndon_Henry
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Re: designing for the player
Lyndon_Henry   3/7/2017 5:29:53 PM
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..

Tomsg writes

I can see analytics have the capability to add a lot to VR games. Maybe this will help feed a breakout in this technology.



 

There already is a breakout, of sorts – crossover from games into real-world applications that address real-world problems.

For example, a 2014 article in the Guardian titled How video games have the power to change real lives explained that "From urban planning to post-traumatic stress therapy, game worlds are breaking out into the real world ...."

 

 

kq4ym
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Data Doctor
Re: designing for the player
kq4ym   2/12/2017 11:50:06 AM
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It would seem that eventually a game designer could very well customize games to fit an individual's preferences using the possibilities of the analytics described. Instead of hitting a shotgun approach to get lots of users in mass, the games play could be customized for millions of different gamers with their own peculiarites based on their previous stored play histories.

SaneIT
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Data Doctor
Re: VR limitations
SaneIT   2/8/2017 8:34:26 AM
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There are already videos out there of people falling down wearing VR headsets.  I guess it's typical to try leaning on something in the VR world and find out the hard way it's not there in the real world.  If this system works I would assume they'll do things like build the games in a flexible enough environment that they can use real objects to play virtual games.

tomsg
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Data Doctor
Re: designing for the player
tomsg   2/7/2017 9:49:45 AM
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I can see analytics have the capability to add a lot to VR games. Maybe this will help feed a breakout in this technology.

Michelle
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Data Doctor
Re: VR limitations
Michelle   2/6/2017 3:51:38 PM
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Heh, it's funny you bring that up. I recently saw a comic that showed a VR player wondering for miles in a desert. I wonder how many wondering-related injuries we'll see as VR becomes more popular. Remember when people were breaking windows and hurting themseves during Wii play?

SaneIT
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Data Doctor
VR limitations
SaneIT   2/6/2017 2:25:06 PM
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"He also pointed out how important it is to gauge a player's physical limitations, either in terms of play space size or physical height. "  

This is good to hear, up until now I've wondered how limited some of these worlds would be when they realized that people can't walk miles at a time with VR goggles strapped to their faces.  The solutions of multi direction treadmills is neat but I don't see those being common in homes any time soon.  Working within some physical constraints and being smart about it seems like the better approach.  Maybe what we'll get are a lot of elevator scenes to mask our limited spaces but at least that will be more realistic than miles of barren desert in your living room. 

 

Michelle
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Data Doctor
designing for the player
Michelle   2/6/2017 12:39:23 PM
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I'm facinated by what goes into VR game development. Designing with physical space available and player limitations must be really difficult. How do you account for all the variables? Do you recommend a certain amount of open space for game play (similar to Kinect and Wii games)?

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