- 10/26/2015 11:22:49 AM
@Tomsq I like your idea, to incorporate it into a product offers promise, but just to have people strapping on headsets to offer the (VR) experience probably only appeals to gamers.
- 10/26/2015 11:18:36 AM
@kq4ym I am skeptical as well - The economics of VR is still major barrier to wide spread use as well. Those googles are not cheap. Google makes a cheaper version out of cardboard, but you still need a top of the line smartphone to get anything out of it.
After that - there is little interesting content to be had. At this moment, VR is more hype than substance.
- 10/26/2015 11:12:57 AM
@jmerson2 As with most technology innovations the military always tends to be the first on the block and then someone in the private sector gets their hands on it and then pretends they are a genius to the rest of us.
- 10/26/2015 11:08:19 AM
@Terry Good point. If the technology is so wonderful, you should not have to work so hard to sell it. There are startups popping up by the minute in this space, still trying to figure out how to make a profit.
Good Luck. VR is not something people are going to line up for anytime soon.
- by kq4ym, Data Doctor
- 10/26/2015 10:20:27 AM
I still a bit skeptical about moving VR into mass markets. Yes, there's lots of gamers and lots more game watchers. Some small percentage of those folks may want to strap on a viewer, but how to get the majority to join the fad is quite a job. There may be specialized uses for VR, probably still a small sector. But, you can be sure there's some government and security folks out there exploring the area for some novel ways to put it to work in those fields.
- by jmyerson2, Data Doctor
- by T Sweeney, Blogger
- 10/14/2015 2:07:02 PM
Sorry, but this is gee-whiz technology that's leading the market, and having to work really, really hard in the process to create demand. That's completely counter to how most lasting products make their way to market. And Google's fingerprints are all over it, which doesn't bode well either.
- 10/14/2015 12:58:16 PM
I think one of the most heavily studied devices right now is the smartphone and if that is not a consumer device, I don't know what is. I think VR and AR do offer some real possibilities for the future- you can set up scenarios and test concepts before they are released, fo example. It, however, is not really correct to say there is not a strong connection between users and analytics.